
Geist Heist
Geist Heist is a Single-player, 3D, Stealth, Puzzle Game where the player controls a ghost who is sneaking around a museum and dodging guards by possessing objects to collect their tethers. A senior Capstone team project, Sophia Noonan has contributed as Design Lead.
Greyboxing

Initial hub area greybox, wanted to get the idea in-engine but didn't feel it was up to par with the strong vision in my head, so I went back to the drawing board.

Second round, I spent more time trying to build around the atmosphere. How did I want the player to feel walking into such a grand space? Much closer to intended vision, curving the space around the globe hanging from the ceiling, as well as making it larger, to cement it as a hero prop was next on the to-do list.
Intentional Props
Geist heist takes place in a 1950s mansion-turned-museum. We wanted to keep the untouched feel of the original mansion while still communicating that this is a museum in modern time. How would the curators lay these furniture items out? What would they want the inferred audience to see first? How do we tell the player about the main character, our ghost, through the curators, the museum itself? These are just a handful of the questions we asked ourselves while placing intentional props.





